SHIRO
A Metroidvania with intense conflicts
Contribution: Sound design, audio logic (FMOD) and implementation (C#), adaptive music
Team: Tier 21
Joined project: August 2022
SHIRO is a platforming game focused on combat, exploration, and narrative.
The player, named Shiro, can explore various areas, such as human facilities, server rooms, underground junkyards that extend endlessly in the background, or an unsettling alien station.
My goal is to give life to each room, enemy, ability and menu in the game.
The industrial human tech and haunting alien tech are audibly distinct as well.
Not only I make the sounds and insert them in the game, but the different effects, reverb zones, etc. are implemented by me.
In this project, I learned how to work with other programmers as more of a subordinate. I had to lend off certain tasks and describe my requirements. Familiarity with a 2 years old codebase was required of me, while I tried keeping my new code clean and decoupled.
Music
On one hand, I take a lot of inspiration from Metroid Fusion, and the collection of popular GBA games from the 32-bit graphics (Hi-Q 16-bit audio) era.
On the other hand, I strive for a very culturally vast composition, à la NieR MONACA/Ar Tonelico, befitting of a plot with very worldly stakes and environments. I try to respect and understand the cultures I reference through musical storytelling.
Every track has a 16-bit version, and a version that breaks the boundaries of what was possible 20 years ago on fondly small consoles. Here is the main menu theme, 16-bit and HD side by side.




