Smaller Games
Sproots - January 2023
Contribution: Gameplay programming, level design, asset implementation.
Team: With Matthew Velez
My first Global Game Jam in person. I teamed up with an artist and producer, and taught him FMOD as we went. It was my first time successfully making a game with an game jam newbie. It required a lot of communication skills, as I had to make sure it was understood why and how the scope should stay small, and what tasks should be prioritized to make a minimum viable product in time.
Hands of Time - January 2020
Contribution: Music, programming, game design, level design.
Team: With Jeremy Vansnick and Dabelnedy Nhe
My first game jam, and my first time using Wwise and experimenting with dynamic music. I was working with another programmer, who initiated me through it. From him, I learned how to plan, how to collaborate with a team and where to cut corners. It was also the first time I really got to see the power of Unity third-party tools like DoTween and ProBuilder, which led me down a rabbit hole.
Migni - August 2020
Contribution: Music, programming, game design, level design.
Team: Solo
My first time trying out FMOD. A rough attempt at sound design resting on a questionably designed game, but I am proud of the adaptive soundtrack that is present throughout the experience.



